Neuromantic V1.5.3 and beyond

OK, in the new release, Neuromantic V1.5.3, you can now drag the compartments around in the 3D view in the plane parallel to the current camera angle. This will help correct gross Z errors which are a little more fiddly to do in the 2D view, as well as allow increased accuracy when using the 3D overlay visualisation.

In terms of general updates, I've been doing a little more work on the ability to load in and work with multiple stacks - it's getting very close to being complete now, as I've just got the automatic routing to work (a few bugs yet), meaning that you'll be able to semi-automatically trace across multiple stacks in one go. Debugging that is about the last thing I need to do before I add in the GUI functionality that actually lets you load in/register stacks and reconstruct from multiple stacks.

At the moment, each stack will have a gross X/Y/Z offset, and each individual image can also have a smaller X/Y offset to help align the stack more effectively.

I'll also need to sort out some sort of project file, such that you it will store the offset of each stack/image, meaning that you can just open that and it will load everything in at the right position with your current reconstruction. Furthermore, I'll need to sort out some proper memory management, so that not all stack images are preloaded (as they currently are). The stack classes have already been updated to allow particular slices to be unloaded and then reloaded when accessed, but some higher level control of this will be necessary.


Post a Comment

Subscribe to Post Comments [Atom]

Links to this post:

Create a Link

<< Home